It lacks the unique battlefields and incredible production value of something like Titanfall Assault and the lootbox system has, up to this point, been resoundingly stingy. It has the look and the namesake of the Command & Conquer franchises, but for all intent and purposes, Rivals is just another Clash Royale derivative that fails to bring any new or exciting ideas to the genre. Unit movement is often too slow to for last-minute saves. Just ask the player I right whooped before writing this. Having the right troop in the right position can do much to change the tide of battle, but it’s also incredibly easy to get steamrolled or annihilate an opponent who comes at you with a shitty strategy. The battles here are fairly quick and units employ a rock-paper-scissors strategy in combat. First player to strike their opponent with two missiles wins. If too many checkpoints are in contention, they glow yellow and the missile launch is called off until one player’s troops are eliminated. As players occupy these points, the meter on the missile fills, firing on whichever color player isn’t currently in control. The checkpoints control the nuclear warhead. With this new app, the sentiment remains the same.Īvailable now in Early Access for Android in the US and Canada (and on iOS/Android in Brazil), Command & Conquer: Rivals is an online multiplayer strategy game where two players face off for control of checkpoints on a hexagonal battlefield. But since the property was purchased by EA, and the developer dissolved, I haven’t had much reason to return to the franchise. During the late ’90s, Command & Conquer was one of just a few PC games I played with any sort of regularity and I recall many late nights spent at war with friends in Red Alert – Retaliation. It’s been eight years since the last proper entry in the series and that game, Command & Conquer 4: Tiberian Twilight, didn’t exactly set the PC world on fire. When EA announced Command & Conquer: Rivals for mobile devices, it didn’t exactly get the warmest reception.
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